Posts

Showing posts from February, 2020

Adaptive Computing Framework 1.0

Image
I've just released version 1.0 of my Adaptive Computing Framework as a NuGet package . It's been initially published using the MIT software license. I expect to publish the source code and a sample application during the next months. Enjoy.

The Strange Mathematics of Cell Biology

Image
From the Quanta Magazine article titled " The Math That Tells Cells What They Are " (dated March 2019): " Biologists haven’t traditionally cast analyses of living systems as optimization problems because the complexity of those systems makes them hard to quantify, and because it can be difficult to discern what would be getting optimized. Moreover, while evolutionary theory suggests that evolving systems can improve over time, nothing guarantees that they should be driven to an optimal level. "

Morphogenesis: Cell Size as a Constraint Mechanism

Image
Quanta Magazine published in August 2019 a very interesting article on morphogenesis titled " For Embryo’s Cells, Size Can Determine Fate ". From the article's text: " Just as the universe was born from the breaking of symmetry, so are each of the animals and plants that inhabit the Earth. During early embryonic development, cells undergo at least one asymmetric division and sometimes several more: They produce daughter cells that differ in size and fate, laying the foundation for the later specification of various distinct cell types. To cement these budding lineages, and to stop creating new ones, the cells then have to shift gears and start dividing symmetrically. "

Interactive Computer Graphics Programming

Image
I'm programming a C# implementation of the popular French game Quoridor. Brushing up on those interactive computer graphic programming skills. Work in progress! Player colored walls. Board. Full board. Pawns. Experimenting with materials. Walls. UX improvements. Flipped walls. Active walls.

A Rationalization of Certain Elements of Graphic Design

Image
Here is a numeric snapshot of the application of an evolutionary algorithm to graphic elements such as co-planar rectangles using the Golden Ratio of 1/1.6 as fitness criteria. I've researched the application of such algorithms to the automation of certain design processes -and am developing a framework in the process-,  so far the results are favorable, even though there's a lot more work to be done before publishing anything concrete or sufficiently detailed. Do find below a snapshot of the code related to the previously mentioned fitness function.

"The Surprising Origins of Life's Complexity"

Image
Quanta Magazine has just re-released this article "The Surprising Origins of Life's Complexity" on their website. It's dated August 2013, and is an interesting take on the possibility of mechanisms alternative to evolution in the shaping of life's complexity. What do you think?

Hello, Again, World;

Image
It's been 13 years since I closed my previous blog at www.human-assisted.info back in 2007. I'm re-posting those site's posts here in the next few days, and then add some posts describing what I'm working on at the moment. Regards, Rafael